
Might find a home in a W/x control deck.īe careful though! Miracle cards will likely give away tons of information to your opponent on what your draw for the turn is. Two mana to stun a creature is fine, and gaining two life from the Miracle is okay too. So when you draw Suppress, you immediately gain 2 life, and you don’t have to do anything else - you just gain the life. We now know how the Miracle ability functions: as soon as you draw a card with Miracle, you get the effect. Restoration AngelĪ great way to reset a creature for just four mana, Restoration Angel can save a beefy attacker or give players a way to retrigger a debut ability. As a trap, it’s not a bad way to make three creatures and would pair nicely with Avacyn, Unsealed. Raise the GuardĪ relatively unimpressive card, Raise the Guard summons three soldiers. Gaining life off of it is likely going to be relatively minor, but a hard draw Spell for two is still really good. Not much going on here other than a solid cantrip in white.
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With the above Avacyn, Unsealed in play as well, you could gain a new free angel every turn.


Captain of the GuardĪ creature that rewards you for drawing it and then continues to gain value the more you attack. The card pool is currently pretty slim, as there are only 7 angels in the game before the release of Helvault Unleashed, so transforming a late-game 1 mana creature into an Akroma, Angel of Wrath is going to feel pretty good. 8: Miracle explained Captain of the Guard, Suppress, Wrong TurnĪvacyn turns every creature you play, once it’s on the board, into a random angel. 7: Delver of Secrets // Insectile Aberration, Grim Echoes, Olivia Voldaren, Triskaidekaphobia

New Spoilers Added to Original Post, by Date
